June



June is going to be a busy travel month. This upcoming weekend is my 5-year college reunion at UVA; April is teaching a prep step class and I'm speaking on a Class of 2002 panel, so I'm sure I'll manage to embarrass myself one way or another. The rest of the month includes a wedding in New York, the HOW Conference in Atlanta, my sister's high school graduation back in Virginia, and an Associated Press Conference back in NYC. A lot of fun overall, but a lot of airtime too: about 36 hours off the ground, or roughly 5% of June. In other words, I should have the entire SkyMall catalog memorized by July. So if you need to buy a giant crossword puzzle or personalized musical doormat in the next month, just let me know.

Tuesday, May 29 at 2:35 PM

Just Push Play



I was watching 24 online a few weeks ago (hoping that Tony would come back from the dead), and noticed that the play/pause button was on the right hand side of the little video interface that Fox uses. It was subtle, but the placement felt awkward and backwards. Almost every other video site puts it on the left, and all the others put it below in the center. It's pretty interesting to see all the different designs that video interfaces use today - where they place their buttons, how they deal with options like volume and window sizes, and especially how varied the timeline and playhead treatments are. Well, honestly, it's really not that interesting. But here it is anyway.

And speaking of video, Facebook recently added their own video uploading and sharing capabilities to their site, and the converted Flash 8 video is pretty great quality at a pretty big size too. I guess anything looks good compared to what we're used to with YouTube. I'm always disappointed and frustrated when I put something there; currently they make whatever you upload into 320 x 240, compress the crap out of it, and finally upscale the whole thing to around 450 x 338. The result is a muddy, desaturated mess. They're also using outdated Flash 7 technology; upgrading to 8's codecs would not only make their videos look better, but also result in smaller file sizes. My hope is that YouTube gets pressured by their competition into upping their quality level by the end of the year. Especially since pretty much everyone now has Flash 8/9...there's really no excuse anymore.

Sunday, May 27 at 12:00 AM

Okay Samurai Multimedia Video Archive

This is a collection of Okay Samurai Multimedia's online videos since 2004. Most will require you to have Flash 8 or higher to view. Hope you enjoy, and thanks for watching!

Categories: Home Movies (16) | Music (5) | Okaydave (11) | Animation (3)


home movies.
Okay Buenos Aires (2:57, 2008)
YouTube | Google Video | Vimeo

Blues (2:45, 2007)
Vimeo | Google Video | YouTube

Carrier Pigeon - September 2007 (13:18, 2007)
YouTube | Google Video | Vimeo

Carrier Pigeon - August 2007 (24:28, 2007)
Google Video | YouTube Part 1 Part 2

Bay To Breakers 2007 (3:22, 2007)
Okay Samurai | YouTube | Google Video | Vimeo

I'm Walking Here - Summer 2006 (3:12, 2006)
Okay Samurai | YouTube | Google Video

I'm Walking Here - May (4:38, 2005)
Okay Samurai | YouTube | Google Video

I'm Walking Here - April (3:40, 2005)
Okay Samurai | YouTube | Google Video

I'm Walking Here - March (3:57, 2005)
Okay Samurai | YouTube | Google Video

Dave and Andrew on Comedy Central (0:29, 2006)
Vimeo | Google Video

You Can Come to David's Food Right Now (1:01, 2006)
Vimeo | Google Video

Red Sketchbook (1:34, 2005)
Google Video

Spring Break 2005 - Keane and Coldplay (4:00, 2005)
Okay Samurai | YouTube | Google Video

cre824 Web Competition 2005 (6:01, 2005)
Okay Samurai | YouTube | Google Video

Design Matters (1:03, 2005)
Okay Samurai | Google Video

Disneyworld Vacation (6:23, 2004)
Google Video


music.
Hyposoma (3:16, 2007)
Okay Samurai | YouTube | Google Video | Vimeo

Straight Up (Acoustic) (3:51, 2006)
Vimeo | YouTube | Google Video | College Humor

Like a Prayer (Acoustic) (4:21, 2006)
Vimeo | YouTube | Google Video

Yeah (Acoustic) (4:51, 2005)
Vimeo | Okay Samurai | YouTube | Google Video | College Humor

You Belong at Portfolio Center (3:01, 2005)
Okay Samurai | YouTube | Google Video


okaydave.
Mondavi Wine Bottles (2:05, 2006)
Okaydave | YouTube | Google Video

Impact Chair Design (2:59, 2006)
Okaydave | YouTube | Google Video

Cadence of Seasons (2:54, 2006)
Okaydave | YouTube | Google Video

Aphelion Portable Coffee Machine (1:41, 2006)
Okaydave | YouTube | Google Video

Brinker International Annual Report (2:05, 2006)
Okaydave | YouTube | Google Video

Saint Petersburg Rebranding (2:31, 2006)
Okaydave | YouTube | Google Video

Kennedy Center Rebranding (1:51, 2006)
Okaydave | YouTube | Google Video

Reflect/Respect Self-Image Wall (2:45, 2006)
Okaydave | YouTube | Google Video

Wachovia Brand Strategy and Redesign (2:39, 2006)
Okaydave | YouTube | Google Video

About Dave (1:49, 2006)
Okaydave | YouTube | Google Video

Kanye West Promo (1:28, 2005)
YouTube | Google Video


animation.
Hank's Graduation Speech (1:41, 2006)
Google Video

Cartoon Network Holiday Promo (0:17, 2004)
Google Video

Pella Lenox Square Promo (0:12, 2004)
Google Video

Saturday, May 26 at 6:25 PM

Short Film: Bay To Breakers 2007



Yesterday morning I participated in my first Bay To Breakers, which is an insanely fun annual tradition here in San Francisco. Check out a short video documentation (with excessive slow motion) that I put together this afternoon here.

Monday, May 21 at 12:00 AM

Searching...

These keywords are phrases that people have searched for in the past month, leading them to this site. I wish I could make this stuff up.

★ what is the weather like in june at north korea
★ macgyver fire ants
★ installing three point seatbelts + samurai
★ play a virtual tuba as a game
★ ring-tailed lemur population chart
★ burke virginia samurai dojos
★ okaydave cupcakes
★ first teacup ride ever in history
★ special effects for harmonicas
★ how is calculus used in coffee brewing
★ free plans for building a cardboard robot
★ cell phone as a distracting instrument in the jamaican classroom
★ why chihuahuas leaking a lot?
★ whatever happened to benjamin markowitz?
★ take a picture and a monkey shows up

Yes, that's pretty much what this site is all about. Okay Samurai: your best resource for installing three point seatbelts, free cardboard robot plans, the weather in June in North Korea, and leaking chihuahuas.

Wednesday, May 16 at 12:46 PM

Charlie Wine

My Uncle Charlie passed away on Thursday. He devoted his life to creating music for positive social change, and was an enormous influence in my own personal creative and musical development. In celebrating that, I wanted to share and permanently document some of his work - ranging from a demo he put together in the 70s, to later recordings at his home studio in Linden, Virginia. He was a remarkably gifted artist, and I hope that archiving his music here ensures that it will continue to entertain and inspire others, just as it has always done for me.

Far Away (3:08)
Lonely Without You (3:16)
They Say I'm Crazy (1:54)
Christmas in Her Eyes (2:49)
Silver River (3:38)
Be My Lady Tonight (2:55)
Kelly Mthembu (3:59)
I'll See You Again (3:23)

(left click to play, right-click and "save as..." to download)

Sunday, May 13 at 11:54 PM

Reminder: Benefit Concert This Thursday

Sunday, May 6 at 12:22 AM

Nintendo Universe: The Game I Would Love To Play In 10 Years

Nintendo is a company of icons. Mario. Zelda. Pokemon. Donkey Kong. Kirby. Star Fox. And so on and so on. Fans have tremendous loyalty to these guys. Over the past few decades, these franchises have matured and expanded as technology has allowed them to do more. This creates a unique experience unparalleled by other forms of entertainment. We've grown up with them. For those of us who have been playing since the 8-bit NES days, half the fun of Nintendo games is the nostalgia factor. Mario used to be a collection of blocky pixels with heavily compressed bleeps and bloops - now he's a full 3D personality with symphonic accompaniments.

Playing through that evolution throughout the years has been pretty amazing. One area that Nintendo has been somewhat more reluctant than others to explore, however, is online gaming. Most multiplayer Nintendo games require everyone to play together in the same room, sharing one console and one TV screen. While it's certainly fun in its own right (Mario Kart battle modes, Wii Sports), it's also fairly limiting, and not always the most convenient solution.

What if Nintendo fully embraced online gaming? We're beginning to see small footsteps with the DS and Wii. But if Nintendo ever wholeheartedly tackled this area one day, Nintendo Universe is the rough idea of a game I would love to see them make.

Nintendo Universe would be an MMORPG (massively multiplayer online role-playing game) where thousands of people could play together simultaneously. You would be able to start your adventure from a variety of locations - from Mario's Mushroom Kingdom, to Star Fox's Lylat System, to Earthbound's Planet Earth. Starting off, you would create a customized character based on the attributes from that game's world. So in the Mushroom Kingdom, you could choose to be a human (like Mario / Luigi / Princess), dinosaur (Yoshi), mushroom (Toad), koopa (Bowser), or whatever, and modify the look and feel to create a new inhabitant in that particular world. That way, instead of 100 Mario clones running around, you would have a wide variety of new characters - of all shapes and sizes and species - who feel like they belong in the Nintendo family. The perspective would be a third-person view, similar to the latest Legend of Zelda and Mario installments. The in-game interface would take several cues from Zelda, such as a life bar of hearts and a backpack of special items you collect along the way.



Each planet would have its own set of problems and adventures to complete, and bring the stories and worlds from past games together for a complete sense of history and physical scale. So you might start out behind the castle walls of the Mushroom Kingdom, but pretty soon you would be exploring underground pipe mazes, Delfino and Yoshi islands, the Mario Kart racetracks, and even the distant Donkey Kong Isles and Subcon from SMB2. Transportation across the planet might include riding a go-kart, the back of Yoshi, or one of the airships from SMB3. Having a coherent and engaging story that connects 20+ years of Mario would be challenging, but could bring the history to life in fresh and interesting new ways.

Or maybe you decide to start as an angel from Kid Icarus' skies. Or a hovercraft pilot from F-Zero's galaxy. A bounty hunter or chozo from Metroid, a panda from Animal Crossing, or just a kid from Earthbound. Each beginning would have a different place of origin, with different adventures and problems to solve, all using slightly modified versions of the time-tested Zelda gameplay formula. Eventually, your character would complete most of the goals in their home world, and gain the ability to travel to another nearby planet. In keeping with the Mario example, our custom Mushroom Kingdom hero might discover Star Road from Super Mario World later on in his journey, and be warped over to planet Corneria from the Star Fox series.

Now things get interesting. You become a stranger in a foreign land, and the rules are different. Maybe your specific set of items and abilities aren't as useful here, or maybe they help you do things that the normal inhabitants couldn't do. Suddenly you're faced with a new set of adventures and areas to explore - and some might require you to backtrack between planets (maybe you need to go back and enlist Donkey Kong's help to climb up some scaffolding). And maybe there are planets where the atmosphere limits the type of inhabitants; a Mario-esque character might not be able to travel everywhere that a Samus Aran-esque one can. There would need to be a sense of balance between the planets, so the most powerful character in one setting might find himself at the bottom of the pack elsewhere.



The multiplayer element would make the universe seem alive at any given time. Players from different species and planets could team up to help each other complete certain tasks, or compete against each other in search of rare items. You could even compete in simplified multiplayer matches of the local customs on each planet - events like Pokemon battles, Mario Kart races, or Tetris face-offs. You could barter items with other players, and exchange your currency for local money (the gold coin / rupee conversion rate might fluctuate with time).

The increasing focus in this industry on user-generated content should play an important role as well. User creativity could push the universe into unexpected and beautiful new directions. Your character could build a home using local planet materials, and have a physical location for friends and family to visit, a la Animal Crossing. But instead of being only a glorified 3D chat program like many current virtual worlds, homes should serve a greater gameplay purpose. Maybe that means there are hidden pipes and tunnels under a piece of land, or invisible blocks and beanstalks above it. You might be able to access and play Wii-like virtual console games in your living room. Neighborhoods could group together so you and your friends would have the ability to make rules or laws in a shared common area.

I know, I know. This would be a massive undertaking. The ideal size of a Nintendo Universe game would be probably more than 10 Zelda games combined, and each of those games take several years to put together. There are ways around this, though. Shorter development cycles are now possible with digital distribution - the initial release may only have three planets, and a couple of new planets could be added each year as expansion sets, gradually building the overall storyline. Future standalone games could even be worked into the universe ecosystem as portals. An inevitable future Mario Kart game could have a special location in the Mushroom Kingdom - say, an enormous stadium - that might serve as a lobby for multiplayer matches of people who own the game, or a point of purchase for non-owners. Imagine if in 10-15 years, an entire generation of new games began within this universe structure, and the central storyline came to a conclusion at the end of the console's life cycle.

So there it is. An admittedly underdeveloped idea that has been cooking in my imagination for quite some time now. It would definitely be a lot of uncharted territory for Nintendo, and a lot of questions and challenges remain. All I know is that I would love to play this. As an innovative leader and developer behind some of the best video games ever created, I don't think it's impossible to dream that Nintendo can build a universe.

Thursday, May 3 at 5:32 PM


Okay Samurai Multimedia is Dave Werner's personal site. I'm currently working at Minor Studios in San Francisco. Thanks for visiting! (more...)


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