Mix Limestone, Clay and Shale; Add Gypsum
Concrete World 2.0, the final project for my Introductory Flash class, goes live today. A mix between video games and a loop stations, CW2 has three levels where clicking on certain objects triggers audio clips. You can play with two general strategies; clicking everything quickly will produce a soundscape of dissonant timbres that sound pretty cool sometimes. But by discovering and clicking with the intrinsic tempo of a world, you can sync sounds to play together and create harmonies. Some sounds are harder to click than others, and some sounds aren't always in plain view. Each world infinitely loops its animations at different intervals, providing a unique experience every time you play. You'll probably come across familiar themes and characters in your compositions, and maybe even find a secret level.
This was a heckuva fun project to put together, because even though Flash was entirely new to me, pulling from past experiences with Mario Paint and VRML helped to smooth the learning curve. Adding interaction to multimedia seems to make things more enjoyable. I'm daydreaming about Choose-Your-Own-Adventure movies, hip hop and vocals in Concrete World 3, and cartoons in the vein of Homestar Runner (which was originally created in Mario Paint!). Because to me, "interactive media" is just a sophisticated way to say "video games".
Harry Potter And The Prisoner of Azkaban is incredible. It was my least favorite book but probably my favorite movie of the series. I'd go see it again just to catch everything I missed in the background paintings. The Dementors couldn't have been realized better, and Buckbeak's birdlike motions were rendered remarkably well. No matter how exciting your life is, it's easy to leave a Harry Potter movie or book and feel like you're missing something. So you pretend that baking soda is Floo Powder and spinach is Gillyweed, then everyone looks at you like you're insane, and reality snaps back in.

Monday, June 7 at 3:15 PM

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